... | ... | @@ -28,7 +28,7 @@ Long ago, credit card fees were not charged on transactions refunded prior to 's |
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Stripe (and inLeague) will still allow a full refund, but the league is responsible for the Stripe Fee 'portion' of the transaction.
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**Example**: A parent donates $100 to the league on Monday. Stripe deducts (0.27 \* $100) + 0.30 == $3.00. The league nets $97 to their Stripe account balance. On Friday, the league refunds the full $100 to the parent. The league "nets" **\-$3.00**, which is subtracted from their Stripe account balance (or their bank account, if they do not have a positive Stripe account balance).
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**Example**: A parent donates $100 to the league on Monday. Stripe deducts (0.27 \* $100) + 0.30 == $3.00. The league nets $97 to their Stripe account balance. On Friday, the league refunds the full $100 to the parent. The league "nets" **-$3.00**, which is subtracted from their Stripe account balance (or their bank account, if they do not have a positive Stripe account balance).
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inLeague recommends the use of holdbacks whenever possible and as we migrate our legacy reports to the 20th Anniversary Edition platform, we will make the Stripe transaction fees (which are already visible in the transaction ledger) as transparent as possible whenever refunds are being issued.
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... | ... | @@ -38,21 +38,32 @@ inLeague recommends the use of holdbacks whenever possible and as we migrate our |
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**Example**: A parent pays $200 to register a player for Fall 2022.
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Stripe deducts (**0\.027 \* $200**) + **$0.30** == **$5.70** and inLeague deducts (**0\.03 \* $200**) + **$3.00** == **$9.00**.
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Stripe deducts (**0.027 \* $200**) + **$0.30** == **$5.70** and inLeague deducts (**0.03 \* $200**) + **$3.00** == **$9.00**.
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The league nets $185.30.
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* **Refunds:** When a player is waitlisted and dropped without ever being removed from the waitlist, the associated platform fee is refunded to the parent. **If the player is dropped but the platform fee is not refunded** (i.e. the player was not waitlisted), the player will receive a platform fee **credit** against a future registration within the same season.
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### Waitlist Types & Refunds
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The following example scenarios do not include the National Player Fee, which is invoiced every month and charged for each player once per membership year. It is not charged if the player is never taken off the waitlist (as those records are not sent to AYSO and are therefore not insured).
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inLeague has two types of waitlists:
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**Example 1**: The player is not waitlisted and drops a week after registering. If the league issues a full ($200) refund, the league nets **\-$14.70** (**$200** - **$5.70** - **$9.00** - **$200**).
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* **Waitlist Manager** Programs collect registration information and credit card information but do not charge the card until the registration is activated by the league. inLeague recommends use of the waitlist manager because a registration that is never activated does not incur either Stripe fees or inLeague platform fees, since no money ever changes hands.
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* **Classic Waitlist** programs are paid at the time of registration. The advantage of this kind of registration is that the submitter has skin in the game: they may be regarded as a more reliable bet than a registration that is created without any fee collected. The drawback is that the Stripe fees are nonrefundable.
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**inLeague Platform Fees on Classic Waitlist Refunds:** When a player is waitlisted and dropped without ever being removed from the waitlist, the associated platform fee is refunded to the parent. **If the player is dropped but the platform fee is not refunded** (i.e. the player was not waitlisted), the player will receive a platform fee **credit** against a future registration within the same season.
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### AYSO National Player Fee
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The National Player Fee is not included in any transactions processed by inLeague. The AYSO National Office invoices regions every month and charges the fee for each player once per membership year. It is not charged if the player is never taken off the waitlist (as those records are not sent to AYSO and are therefore not insured).
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### Example Scenarios
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**Example 1**: The player is not waitlisted and drops a week after registering. If the league issues a full ($200) refund, the league nets **-$14.70** (**$200** - **$5.70** - **$9.00** - **$200**).
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**Example 1a**: The player from example 1 returns a week later and re-registers for $200. inLeague 'credits' their platform fee of $9 from their original registration and does not deduct anything for their second registration. Stripe still deducts $5.70 from the second transaction. The league nets **$179.60** ($200 - $5.70 - $5.70 - $9). (Stripe makes out very nicely here, which is why we suggest refund holdbacks to cover their fees as well as AYSO's).
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**Example 1b**: The player from example 1 returns a week later and re-registers, but the fee has gone up to $250. They receive the platform fee credit of $9 and inLeague deducts $1.50 (the difference between $9 and their new platform fee of $10.50). The league nets **$226.75** ($200 (original fee) - $5.70 (Stripe) - $9 (inLeague) - $200 (refund) + $250 (second registration) - $7.05 (Stripe) - $1.50 (inLeague)).
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**Example 2**: The player was waitlisted and drops after registering (whether 30 minutes after or two weeks -- this makes no difference). If the league issues a full ($200) refund, the platform fees are refunded and the league nets **\-$5.70** ($200 - $5.70 - $200).
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**Example 2**: The player was waitlisted and drops after registering (whether 30 minutes after or two weeks -- this makes no difference). If the league issues a full ($200) refund, the platform fees are refunded and the league nets **-$5.70** ($200 - $5.70 - $200).
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## Event Signups (Players or Users)
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